Available for collaboration

Axenode

Gameplay & Systems Programmer

I'm building reusable gameplay systems and interactive mechanics, currently focused on a first-person horror game in Unreal Engine 5 using Blueprints. This site tracks what I'm building and the progress I'm making along the way.

Currently Building

Psychological Horror Project

A first-person psychological horror game being developed in Unreal Engine 5 as part of a collaborative team. I work on the gameplay and systems side building reusable Blueprint systems the rest of the project can build on.

My role Gameplay & Systems Programmer · Unreal Engine 5 · Blueprints
In Development
Systems 2 in progress · 4 planned
  • Walk system In progress
  • Mansion movement test scene In progress
  • Sprint system Planned
  • Jump restriction system Planned
  • Heavy movement feel Planned
  • Upper-floor sprint zone Planned

Skills

Tools & technologies

Game Development

  • Unreal Engine 5
  • Unity
  • Gameplay systems
  • Interaction systems
  • Rapid prototyping

Programming

  • Blueprints
  • C#

Tools

  • Git
  • GitHub