Available for collaboration

Axenode

Gameplay & Systems Programmer

I'm building reusable gameplay systems and interactive mechanics, currently focused on a first-person horror game in Unreal Engine 5 using Blueprints. This site tracks what I'm building and the progress I'm making along the way.

Currently Building

Psychological Horror Project

A first-person psychological horror game being developed in Unreal Engine 5 as part of a collaborative team. I work on the gameplay and systems side building reusable Blueprint systems the rest of the project can build on.

My role Gameplay & Systems Programmer · Unreal Engine 5 · Blueprints
In Development
Systems 6 done
  • Interaction architecture Done
  • Pickup system Done
  • Door mechanics Done
  • Blueprint fragment system Done
  • Journal system Done
  • Collectible tracking Done

Skills

Tools & technologies

Game Development

  • Unreal Engine 5
  • Unity
  • Gameplay systems
  • Interaction systems
  • Rapid prototyping

Programming

  • Blueprints
  • C#

Tools

  • Git
  • GitHub